![]() This provides Power rank Invisibility against such detection efforts as Radar and Sonar, as well as any other power, which is being duplicated through electronic means. This power reflects the ability to avoid electronic detection and thwart any and all attempts to be controlled by electronic means. The PC has a special protection against any one sense One stunt must be learned for each type of conversion.Ġ1-11 Resist: Emotion (Minimum Power Rank = Intuition +1CS)ģ6-70 Resist: Mental (Minimum Power Rank = Psyche + 1CS) Alternately, they can convert the energy that they normally reflect into another type. Energy Conversion: The Hero may convert another form of energy into the form they can reflect (at same intensity).Internal Energy Eruption: If the energy has no place to go, instead of harming everyone else, the Hero can turn the energy inward and cause themselves to suffer the Intensity of the energy.Note: Reflection can be any Energy Emission or attack. If a Player wants a specific attack reflected by this Power, then he/she can raise it to a +1CS. When the power is breached once the user has to make a green FEAT to use the power again, when breached for the 2 nd time he has to make a yellow FEAT, for each following breach he must make a red FEAT. A Unearthly FEAT to completely turn the attack. A Typical FEAT is required to reflect the attack in a random direction, and Amazing FEAT is required to direct the attack -3CS back to the attacker. The power rank of the power is subtracted from the attack’s intensity. The permanent power begins at Shift-0 increasing every round until it reaches an intensity equal to that of the maximum power's rank number. If the player does not choose the latter, then the power is permanent. When creating the PC, the player can opt to raise the power rank +1CS if the power is considered temporary. This field is also assumed to have an unlimited supply of energy. However, he/she gets a +2CS resistance to attacks of the same form of energy. The hero has a -2CS vulnerability to powers that can affect this type of energy field. Possible ways of destroying an Aura Field include Energy Control and Conversion, Power Control, and Magic. If the field is destroyed, the PC must make a red FEAT to regain it. ![]() The remaining intensity breaches the field and affects the PC's health. If the intensity is higher, it's reduced by the power's rank number. ![]() The field completely absorbs any physical attack that has an intensity that is equal to or less than the power's rank number. This field automatically provides protection and life support of rank number. For example, an Amazing Aura Field can encompass 5 areas. The maximum size of the field is the number of areas equal to 10% of the power's rank number. Each field carries its own characteristics that affect the ways the PC uses his/hers power. This is an energy type of forcefield (See the Energy Emissions section for available types). For example, all attempts to grapple an Incredible Bubble are at -4CS. The Bubble is also slippery, so that all attempts to grapple it are at a –1CS that is equal to 10% or the power's rank number. If an intensity of applied force is more than 1/2 of this power's rank number, the bubble merely bounces away. The Bubble provides protection against all physical and energy attacks that are equal to or less than the power's rank number. This is a force bubble that surrounds the PC. This power affects even attacks not directed to the PC. For example, an Excellent Null-Field reduces all attacks in the area by a -2CS. The field also reduces a -1CS on all attacks within the area by a number that is equal to 10% of the power's rank number. This power’s rank number reduces all energy in the area. This power surrounds the PC with a field that dampens all forms of energy within the area. Emotion (Minimum Power Rank = Intuition +1CS)ģ6-70 Force Field vs. If the target's health drops to 0 as a result, the victim dies, and his/her body disintegrates.Ġ1-11 Force Field vs. Each FEAT allows the PC to drain up to a number of health points from each target in the field area that is equal to the power's rank number, until he/she regains the normal maximum health. The PC must first make a power FEAT against the intensity of the victim's Psyche. The Death field drains the life force out of all within the area of the field, and adds this energy to the PC's health. This is a field-effect version of Life Absorption. The remaining Intensity breaches the field and affects anyone within its diminished effect. Ultimate Powers TableĬompletely absorbs any attacks that have an intensity equal or less than the power rank number. Thanks to Marvelmaster for authoring this list and to everyone else that contributed in its completion.
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